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COD 1: Session 25: The Feast

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 Pre-scene Notes - Scene setup/conflict:  The party attends the feast Emperor Nero set up and learns of some secrets of the Empire. Altered scene; I’ve got a map/scenario in mind that I’d thought I would do after the fourth coliseum round, but maybe I have to put that in earlier as this altered scene is rolled… So I think the party will get some info from others before the feast.  Scene: The party took as much time as they could to recover from the ordeal at the coliseum before Emperor Nero and the Empress Ceres arrived. Ie short rest, Weird Elf could get a long rest in 4 hours, but I deemed it not enough time as he would have had to stay motionless. It was a bit difficult though with Jasper’s servants and tailors coming in and out of their room to try and get them ready in official togas for the feast.Admist the process of forcing Zar into a toga, two familiar characters barged into the party’s room. “Well well, here’s our new humble dormitory!" Solomon the Warlock, along with t

COD 1: Session 24: Winnings

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 Pre-scene Notes - Scene setup/conflict:  Another bout at the coliseum without a rest Altered scene: Rolled again on Mythic with a Yes, so gave the party a bit of respite with the arena presenter giving them info on the monster unwttingly and a chance to get a few cure spells in. Scene: What came out of the gate was the most normal looking man, apart from his overalls and a pair of dirty goggles. However, not long after, a giant golem came out from the darkness of the tunnel behind him. As if that was not enough, three mechanical looking snakes crept out from the strange man’s pockets. “The Inventor ! A common guest of the coliseum is back!” The arena presenter introduced the new gladiator while Zar took the chance to give another Lay on Hands to wake up Yankovic, and the later casting multiple Cure Wounds to return himself to fighting form. “The Inventor creates death machines that are immune to physical attacks and even magic has little effect! How will the new challengers fair again

COD 1: Session 23: Zar's Backstory

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 Pre-scene Notes - Scene setup/conflict:  Zar about to murder his previous allies in the coliseum. No altered/interrupted scene Scene: A reminder of where we’d left off last time. I’d changed Zar’s token from now that his sword is ‘awakened’ (and mechanical, he’s going to use broadsword now) and added an aura for this battle Zar sneered a Hexblade’s Curse and Weird Elf immediately felt a tightness on his chest. Filli dodge out of the charging half-arc and cast a Faerie Fire on him, not wanting to use an offensive spell.  “Didn’t you say you won’t lay a hand on Filli?” Yankovic yelled as he dodged an Eldritch Blast thrown his way. He could feel another layer of Hex on him as he charged to meet Zar at the now broken gate.  With both his ethereal and material warhammer, Zar was struck critical blows, although it did not seem like so at all as he shrugged them off and smashed down with his greatsword, which emitted an evilness that Yankovic had only seen from cursed relics found by the chu

COD 1: Session 22: The Coliseum

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 Pre-scene Notes I don’t think the campaign had enough uses of the Cave of Greed at all yet, so I’m jumping right back in. Scene setup/conflict:  Party does any shopping and go for another Cave dive. No altered/interrupted scene Scene: The party had a nice long rest and went to the Docks just to see what the aftermath of the disaster with the Locathahs before their last Cave dive. The Docks’ repairs were going along very quickly, considering it was the lifeblood of the island. Both the Roses and the Governor were trying their best to get it up and running again. The party could see if they find a job to aid the repairing effort, but decided that their forte is probably more on breaking things, Filli aside. They did not have enough gold to buy any upgrades, and decided apart from faction relations, they really just needed money. At the Governor’s Office, and the Trader’s House, they were still putting the priority on getting memory loss curing items. Volden had requested help in buildin

COD 1: Session 21: Murder Mystery 4

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 Pre-scene Notes - Scene setup/conflict:  Malbe had finished her testimony and the party was about to address last piece of opened clue Interrupted scene: Introduce a new NPC: Dominate a burden. I guess the new NPC will be the werewolf Malbe fought, and dominate a burden… the burden is the werewolf’s curse and to dominate it, we have the Round Jewel… So basically I had it go the way I’d thought it would go. Scene: After Malbe’s testimony, Kevolo was still confused about one thing. He asked, “But what about that rake? We’d thought that rake was used to emulate the claw marks on Malfie’s body, but are you actually saying Malfie was killed by the werewolf? If so, where did that  bloodied rake come from?” “Remember how the rake was found though,” Filli said solemnly. “Hudri got a ‘spell scroll’ from the Captain to find that rake in Skorno’s tent. The Skornos did not know how it turned up and it was just out in the open, so it was very much a set up. Not to mention the Captain throwing the