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Showing posts from May, 2023

COD 1: Session 22: The Coliseum

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 Pre-scene Notes I don’t think the campaign had enough uses of the Cave of Greed at all yet, so I’m jumping right back in. Scene setup/conflict:  Party does any shopping and go for another Cave dive. No altered/interrupted scene Scene: The party had a nice long rest and went to the Docks just to see what the aftermath of the disaster with the Locathahs before their last Cave dive. The Docks’ repairs were going along very quickly, considering it was the lifeblood of the island. Both the Roses and the Governor were trying their best to get it up and running again. The party could see if they find a job to aid the repairing effort, but decided that their forte is probably more on breaking things, Filli aside. They did not have enough gold to buy any upgrades, and decided apart from faction relations, they really just needed money. At the Governor’s Office, and the Trader’s House, they were still putting the priority on getting memory loss curing items. Volden had requested help in buildin

COD 1: Session 21: Murder Mystery 4

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 Pre-scene Notes - Scene setup/conflict:  Malbe had finished her testimony and the party was about to address last piece of opened clue Interrupted scene: Introduce a new NPC: Dominate a burden. I guess the new NPC will be the werewolf Malbe fought, and dominate a burden… the burden is the werewolf’s curse and to dominate it, we have the Round Jewel… So basically I had it go the way I’d thought it would go. Scene: After Malbe’s testimony, Kevolo was still confused about one thing. He asked, “But what about that rake? We’d thought that rake was used to emulate the claw marks on Malfie’s body, but are you actually saying Malfie was killed by the werewolf? If so, where did that  bloodied rake come from?” “Remember how the rake was found though,” Filli said solemnly. “Hudri got a ‘spell scroll’ from the Captain to find that rake in Skorno’s tent. The Skornos did not know how it turned up and it was just out in the open, so it was very much a set up. Not to mention the Captain throwing the

COD 1: Session 20: Murder Mystery 3

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 Pre-scene Notes - Scene setup/conflict:  Party’s Day2 evening investigative session to question the Skornos again after discovery of an artefact at the crime scene. Altered scene: I think the best way to alter this is that the Skornos aren’t as expected at their camp. I rolled for a location, which was the break room. It was hard for me to think why, until I remembered I had hardly any physical evidence. But now, I have an excuse to create one and put the Skornos in a bit of hot water as they are the only ones without a motive for now. Scene: The Sokornos were not at their tent at all and instead, the party found the Skornos tied up in ropes on the chairs in the break room. Basically everyone from the outpost was there and the Captain greeted the party as they entered.  Hudri had actually been investigating the case as well in parallel to the party, and he had found a bloodied rake inside the Skornos’ tent. It was a four prong rake, and therefore was not beyond belief the rake was th

COD 1: Session 19: Murder Mystery 2

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Pre-scene Notes Had a computer problem so had taken a pause in the midst of the murder mystery cave dive amongst all things. But now back to the original programming.  Scene setup/conflict:  Party’s Day1 evening investigative session to question the purser, Hudri. Interrupted scene: Ambiguous event: Struggle Military.  Again an interrupted scene but I’ll very quickly address and move onto Hudri questioning. This proves it was a good move I’d randomly generated all suspects’ info ahead of time, which means I have a lot more potential information/clues than investigation sessions that I can divulge with these curve balls with Mythic (or as a GM if your player throws you them).  Scene: The party asked around and Hudri was seen going to the guard house to talk to the Captain. The party went into the break area but no one was there. They heard voices in the Captain’s quarters and approached, hearing some of their conversation. Zar put up a hand to ask Kevolo and others to wait, and they eav