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Showing posts with the label Tips

COD 1: Session 18: Murder Mystery 1

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Pre-scene Notes I’d went into this with a preconception that it’s really difficult to run murder mysteries solo, considering the main draw of the genre is to learn of the developing storyline, form your own hypothesis, and then be surprised at the final killer/ending.  In developing the method I used for this actual play to keep to the above, I had references from the following that I would like to link for others to consider if they are also trying to play their own murder mystery solo: https://www.drivethrurpg.com/product/274299/Tales-of-Murder-A-SolitaireFriendly-Game-of-Mystery https://rnd-diversions.blogspot.com/2012/05/homicide-life-on-blog.html?m=0 I didn’t fully copy/use/understand these sources, but had taken bits from them to form my own opinions on the most succinct and spontaneous way I can run a mystery without spoiling it for myself.  I’d also put in the post-scene notes last post as well the random generators and tools I’d used to help in the process to maximise...

COD 1: Session 17: Greenhand Outpost

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   Pre-scene Notes We’re finally going for another Cave dive! I feel the pacing of this campaign is too slow with seemingly so many things happening outside the Cave so far, so I’ll try and concentrate on this. This session will show how the Cave dive mechanism can further develop Cavesmuth’s NPCs’ backstories. Scene setup/conflict:  Party back to step one before the incident at the Docks, and have to find a way to build fame No altered/interrupted scene Scene: The party ate breakfast at the tavern hall upstairs in silence. For once, Filli was the last to join them, but now with a reanimated Fido in tow. The Cliff’s Edge Tavern was littered with patrons as per all hours of the day, and they were still talking about the ship that crashed into the Docks. It had been towed back into the quay now, but the repair and cleaning work on the Docks were going to continue for a while. Soke plopped some bacon and eggs in front of Filli with a large jar of milk, grunting a shortie lik...

CoD 1: Session 11: First Cave Dive (and dungeon creation)

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 Pre-scene Notes - Scene setup/conflict:  The initial scene was supposed to be going for the party’s first cave dive, but… Interrupted scene: Celebrate Adversities. I was tempted to just move last scene’s paragraph with Helena here, as it was celebrating the adversities she had in the navy to now get this opportunity, but then I remembered the unfortunate bald cripple at the Cliff’s Edge, and think it may be good to roll him into explaining more about the Cave’s features. Scene: “You look like you still didn’t get much good sleep despite our generous sleeping arrangements. I doubt that tavern called the Cliff’s Edge could afford much better, so you’d better get used to it.” Yankovic quipped to Zar as the party of three left Rose Garden for the Towns Square. Only some servants were with them to serve them breakfast, Elodia, Langonst and Helena all having left for the day. The party left quickly without wanting to overstay their welcome, and dropped by both the Trades House and ...