COD 1: Session 18: Murder Mystery 1
Pre-scene Notes I’d went into this with a preconception that it’s really difficult to run murder mysteries solo, considering the main draw of the genre is to learn of the developing storyline, form your own hypothesis, and then be surprised at the final killer/ending. In developing the method I used for this actual play to keep to the above, I had references from the following that I would like to link for others to consider if they are also trying to play their own murder mystery solo: https://www.drivethrurpg.com/product/274299/Tales-of-Murder-A-SolitaireFriendly-Game-of-Mystery https://rnd-diversions.blogspot.com/2012/05/homicide-life-on-blog.html?m=0 I didn’t fully copy/use/understand these sources, but had taken bits from them to form my own opinions on the most succinct and spontaneous way I can run a mystery without spoiling it for myself. I’d also put in the post-scene notes last post as well the random generators and tools I’d used to help in the process to maximise the rand